A few thoughts on our recent spaceship pursuit/fight
As I have stated, we used the Cepheus Light ship combat rules. They worked really well. I have to admit that at first I thought they didn’t have enough detail. “Not granular enough.” Yeah, I know. That’s stupid. They are supposed to be light rules! They are exactly what they are intended to be!
What they didn’t cover was the straight-up, strait-line, pursuit rules. How long will it take a fast ship to overtake a slow one? In the situation we were in, rolling for Advantage to “get away” wasn’t really appropriate. I ended up going back to Classic Traveller Book 2, to ship combat, reading and really understanding ship vector movement, and essentially how much distance one G of acceleration allows a ship to cover in a 1000 second round. I didn’t want that part to be quite so heavily abstracted. Once the distance had been closed we went right into the Cepheus Light rules and they worked really well.
My suggestion for Omer, at Stellagama Games, would be to include somewhere in Cepheus Light the distance a ship can cover based on the maneuver drive and acceleration. Vector combat isn’t needed for the “light” version of the game, but I do think some explanation of just how fast the ships can move would be appropriate and useful.