2d6SF


Index to Traveller: Out of the Box

In 2014, Chris Kubasik began a series of excellent blog posts about Classic Traveller on his blog, Tales to Astound, called “Traveller: Out of the Box”.

I’ve found these posts to be one of the best resources on the web regarding Classic Traveller. The blog, however, does not have an index of the posts. Up until now it has been necessary to bring up every entry tagged “Traveller Out of the Box” and scroll through the text of each one until you find what you are looking for.

Well, the professional librarian in me couldn’t allow that to stand. So here is an Index of Traveller: Out of the Box!

In this list you will find posts officially titled “Traveller: Out of the Box” as well other other relevant posts that Chris tagged with the same tag, but are not titled as such. I’m including all of them.

Classic Traveller: Out of the Box - Intro Article, and here is a fixed link to the article by James the Geek that he references.

A Marc Miller Interview at Gary Con X

I Pitch Classic Traveller to My Group

More On Pointcrawls — and Thoughts on Pointcrawls for Traveller

Comments and Conversations about the Previous Post on Classic Traveller Personal Combat

Traveller Out of the Box: Weapon Cards, 1977 Edition

Prepping for my Classic Traveller Convention Game–Weapon Cards - 1981 Version

TRAVELLER: Out of the Box–Notes on the Personal Combat System (II)

CLASSIC TRAVELLER: What “The Traveller Adventure” had to Say About Situation Throws–Randomized Situation Numbers

MAYDAY and Mysteries of Book 2 Combat Solved

CLASSIC TRAVELLER: What “The Traveller Adventure” Says About the Need to Make Situation Throws

TRAVELLER: Out of the Box is Driven by ADVENTURE, not Hard Science

CLASSIC TRAVELLER: What “The Traveller” Adventure had to Say About Situation Throws–Personal Characteristics

Using Original TRAVELLER Out of the Box–Symera Subsector at Dragon’s Breakfast

CLASSIC TRAVELLER: What “The Traveller” Adventure had to Say About Situation Throws

The Heart of the Classic Traveller Rules — For Me

Using Original TRAVELLER Out of the Box — Rick Stump’s The Clash of Stars

TRAVELLER: Out of the Box–You are Not Your Numbers

Using Original TRAVELLER Out of the Box — E. Tage Larsen’s Alien Legion Inspired Setting

TRAVELLER: Out of the Box–The Expectations of a Traveller Referee at the Start of the Hobby

Classic Traveller Rules In Action, But Not In Space

Happy Birthday Traveller!

TRAVELLER: Out of the Box–The Use of Planetary Government in Traveller

Classic Traveller: Making a World from the Universal World Profile

An Improvised Classic Traveller Convention Game

My Favorite SF RPG…

TRAVELLER: Out of the Box–An Approach to Refereeing and Throws in Original Traveller (Part II)

Classic Traveller: About those Ship’s Computers…

HALLOS SUBSECTOR: Notes for a Setting for Classic Traveller

TRAVELLER: Out of the Box–Marc Miller Talks about the Development of Traveller

From TRAVELLER: Out of the Box to the Third Imperium

TRAVELLER: Out of the Box–The Rules are Not Your Friend

TRAVELLER: Out of the Box–Making a Character, Playing to Find Out

TRAVELLER: Out of the Box–A Subsector Map and a Cluster

TRAVELLER: Out of the Box–Another Difference Between the 1977 Edition and the 1981 Edition

TRAVELLER: Out of the Box–Start Small

TRAVELLER: Out of the Box–An Invitation to Invention

TRAVELLER: Out of the Box-An Approach to Refereeing and Throws in Original Traveller (Part I)

Another Great Post About Skills in Original Traveller

A Great Post About the Value of Skills in Original Traveller

TRAVELLER: Out of the Box–“Giants of the Imagination”

Making Traveller Subsector Maps with the Awesome Poster Maker

The Covers for My Classic Traveller Binder

Prepping for my Classic Traveller Convention Game–Gear Sheets

Prepping for my Classic Traveller Convention Game–A Character Sheet and 24 Pregen Characters

Referee Screen Sheets for Classic Traveller and a Smart Referee Screen

Even MORE Literary Inspirations for Original TRAVELLER

More Classic Traveller Literary Inspiration!

TRAVELLER: Out of the Box–Automatic Competency & Proving Competency

TRAVELLER: Out of the Box–“Book 2 Starship combat is not a tactical game. It is a resource management game.”

TRAVELLER: Out of the Box–More On the Value of Tables, Improvisation, and Lack of Plot

TRAVELLER: Out of the Box–What We Mean When We Say “Encounter”

TRAVELLER: Out of the Box–Making the Sister’s Reach Subsector [Adding the Space Lanes]

TRAVELLER: Out of the Box–Making the Sister’s Reach Subsector [Removing Communication Routes]

TRAVELLER: Out of the Box–Making the Sister’s Reach Subsector [Underlying Design Philosophy]

TRAVELLER: Out of the Box–The Casual and Improvisatory Nature of Early Traveller Play

TRAVELLER: Out of the Box–Rewards for the Player Characters

TRAVELLER: Out of the Box–The Distant, Isolated Worlds of Original Traveller

TRAVELLER: Out of the Box–Notes on the Personal Combat System (I)

TRAVELLER: Out of the Box–Interlude: Proto-Traveller

TRAVELLER: Out of the Box–The Peculiar Lack of Science-Fiction in Original Traveller

Traveller: Out of the Box–Multiple Characters and Hirelings

TRAVELLER: Out of the Box–Why a 2-Dimensional Map of Space?

TRAVELLER: Out of the Box–The Setting and The Setting of Play

TRAVELLER: Out of the Box: Why I’m Not Fond of Rolling of Characteristic Throws

TRAVELLER: Out of the Box–Some Thoughts on Skill Use in Classic Traveller

TRAVELLER: Out of the Box-Character Creation

The Qualities of a Group of Traveller Player Characters

TRAVELLER: Out of the Box-The Skill System (which I don’t think is a Skill System)

Traveller: Out of the Box–The Tools Are Not The Setting

TRAVELLER and “Hard Science Fiction” — I don’t think so…

TRAVELLER: Out of the Box–The Advantage of Being Remote (for RPG Play)

TRAVELLER : Book 4 Mercenary – The Implicit Setting Made Explicit

TRAVELLER: Out of the Box – Rules as Tools Play

TRAVELLER: Out of the Box – Interlude: How People Played Traveller in 1977

TRAVELLER: Out of the Box – Interlude: Differences in Classic Traveller Rules Sets

TRAVELLER: Out of the Box – Interlude: Two Points Where I Prefer the 1977 Edition Over the 1981 Edition

TRAVELLER: Out of the Box – The Remote, Centralized Government – “Where the Adventures Aren’t”

TRAVELLER: Out of the Box – How the Text of LBBs 1-3 Teaches How to Make Awesome Part II

TRAVELLER: Out of the Box – How the Text of LBBs 1-3 Teaches How to Make Awesome Part I

TRAVELLER: Out of the Box – Subsector Basic Assumptions

TRAVELLER: Out of the Box – A Single Subsector is Enough

TRAVELLER: Out of the Box – Introduction

Thoughts on the Play Style and Fiction for Classic Traveller



Fuck A.I.