2d6SF


Campaign Timeline as a resource for players and other gamers

Ah - a long weekend. Time to rest, do laundry, and work on gaming stuff. Looks like it will be rainy, so that’s also good.

This morning I improved the Timeline page of my Classic Traveller campaign blog. I added very short (one or two sentence) descriptions of each of the adventures. I did this for two reasons…

  1. It is nice for the players in our group to be able to look at a document and recall the essential happenings of each set of games. In a long-form campaign, a lot happens over the years and it is fun to look back and see all the crazy stuff that they’ve done.

  2. I like to think our blog can be a simple example of how a Traveller game can be played. When I was younger I really didn’t understand the potential of Classic Traveller. I think a lot of people have trouble working with the science fiction genre unless they are doing Star Trek, Star Wars, or some other “property” they are already familiar with. Over and over I see people online trying to understand the Traveller canon, which is long, complex, and potentially overwhelming. I want to give them an example of playing the game as it was originally created to be played – without a published setting. For more on this, see the “Traveller: Out of the Box” series on the Tales to Astound blog.

I will likely think of ways to improve the Timeline, and do those things as I have time.

There’s so much you can do with those original three Little Black Books. Just add imagination.